Class: SpriteKit::Canvas

Inherits:
Object
  • Object
show all
Defined in:
mygame/lib/sprite_kit/canvas.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(state:, sprite_directory: "sprites") ⇒ Canvas

Returns a new instance of Canvas.



12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
# File 'mygame/lib/sprite_kit/canvas.rb', line 12

def initialize(state:, sprite_directory: "sprites")
  @spritesheet_loader = SpriteKit::SpritesheetLoader.new
  @spritesheets = @spritesheet_loader.load_directory(sprite_directory)

  # max_width of elements to load. Wraps downward if greater than 2000px
  @max_width = 2000

  @hover_rect = nil
  @hover_rect_screen = nil

  # @show_grid = false

  # used to calculate where clicks are registered.
  @viewport_boundary = {
    x: 0,
    y: 0,
    h: Grid.h,
    w: Grid.w
  }
  @state = state
end

Instance Attribute Details

#hover_rectObject

Returns the value of attribute hover_rect.



10
11
12
# File 'mygame/lib/sprite_kit/canvas.rb', line 10

def hover_rect
  @hover_rect
end

#max_widthObject

Returns the value of attribute max_width.



10
11
12
# File 'mygame/lib/sprite_kit/canvas.rb', line 10

def max_width
  @max_width
end

#rect_sizeObject

Returns the value of attribute rect_size.



10
11
12
# File 'mygame/lib/sprite_kit/canvas.rb', line 10

def rect_size
  @rect_size
end

#spritesheetsObject

Returns the value of attribute spritesheets.



10
11
12
# File 'mygame/lib/sprite_kit/canvas.rb', line 10

def spritesheets
  @spritesheets
end

#stateObject

Returns the value of attribute state.



10
11
12
# File 'mygame/lib/sprite_kit/canvas.rb', line 10

def state
  @state
end

#viewport_boundaryObject

Returns the value of attribute viewport_boundary.



10
11
12
# File 'mygame/lib/sprite_kit/canvas.rb', line 10

def viewport_boundary
  @viewport_boundary
end

Instance Method Details

#calc(args) ⇒ Object



64
65
66
# File 'mygame/lib/sprite_kit/canvas.rb', line 64

def calc(args)
  calc_camera(args)
end

#calc_camera(_args) ⇒ Object



108
109
110
111
112
113
114
# File 'mygame/lib/sprite_kit/canvas.rb', line 108

def calc_camera(_args)
  ease = 0.1
  @state.camera.scale += (@state.camera.target_scale - @state.camera.scale) * ease

  @state.camera.x += (@state.camera.target_x - @state.camera.x) * ease
  @state.camera.y += (@state.camera.target_y - @state.camera.y) * ease
end

#camera_render_target(args) ⇒ Object



34
35
36
37
38
39
40
# File 'mygame/lib/sprite_kit/canvas.rb', line 34

def camera_render_target(args)
  rt = args.outputs[@state.camera_path]
  viewport = @state.camera.viewport
  args.outputs[@state.camera_path].w = viewport.w
  args.outputs[@state.camera_path].h = viewport.h
  rt
end

#camera_speedObject



42
43
44
# File 'mygame/lib/sprite_kit/canvas.rb', line 42

def camera_speed
  3 + (12 / @state.camera.scale)
end

#input(args) ⇒ Object



52
53
54
55
56
57
58
59
60
61
62
# File 'mygame/lib/sprite_kit/canvas.rb', line 52

def input(args)
  move_camera(args)

  if args.inputs.keyboard.key_down.escape
    @state.current_sprite = nil
  end

  # if args.inputs.keyboard.key_down.g
  #   @show_grid = !@show_grid
  # end
end

#move_camera(args) ⇒ Object



79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
# File 'mygame/lib/sprite_kit/canvas.rb', line 79

def move_camera(args)
  inputs = args.inputs

  speed = camera_speed

  # Movement
  if inputs.keyboard.left_arrow
    @state.camera.target_x -= speed
  elsif inputs.keyboard.right_arrow
    @state.camera.target_x += speed
  end

  if inputs.keyboard.down_arrow
    @state.camera.target_y -= speed
  elsif inputs.keyboard.up_arrow
    @state.camera.target_y += speed
  end

  # Zoom
  if args.inputs.keyboard.key_down.equal_sign || args.inputs.keyboard.key_down.plus
    @state.camera.target_scale += 0.25
  elsif args.inputs.keyboard.key_down.minus
    @state.camera.target_scale -= 0.25
    @state.camera.target_scale = 0.25 if @state.camera.target_scale < 0.25
  elsif args.inputs.keyboard.zero
    @state.camera.target_scale = 1
  end
end

#render(args) ⇒ Object



68
69
70
71
72
73
74
75
76
77
# File 'mygame/lib/sprite_kit/canvas.rb', line 68

def render(args)
  render_camera(args)
  render_sprite_canvas(args)
  # render_grid_lines(args)
  render_current_sprite(args)

  if @hover_rect_screen
    @state.draw_buffer[@state.camera_path] << @hover_rect_screen
  end
end

#render_camera(args) ⇒ Object



116
117
118
119
# File 'mygame/lib/sprite_kit/canvas.rb', line 116

def render_camera(args)
  camera_render_target(args)
  @state.draw_buffer.primitives << { **@state.camera.viewport, path: @state.camera_path }
end

#render_current_sprite(args) ⇒ Object



363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
# File 'mygame/lib/sprite_kit/canvas.rb', line 363

def render_current_sprite(args)
  current_sprite = @state.current_sprite
  if current_sprite
    current_sprite.w = current_sprite.source_w
    current_sprite.h = current_sprite.source_h
    current_sprite.x = @state.world_mouse.x - (@state.current_sprite.w / 2)
    current_sprite.y = @state.world_mouse.y - (@state.current_sprite.h / 2)
    # args.outputs.debug << { x: @state.camera.x, y: @state.camera.y }.to_s

    # prefab stuff.
    if @state.current_sprite.prefab && @state.current_sprite.prefab.length > 0
      prefab = SpriteMethods.render_prefab(@state.current_sprite).map do |sprite|
        @state.camera.to_screen_space(sprite)
      end
      @state.draw_buffer[@state.camera_path].sprites.concat(prefab)
    else
      @state.draw_buffer[@state.camera_path].sprites << @state.camera.to_screen_space(@state.current_sprite)
    end

    # @state.draw_buffer[@state.camera_path].sprites << @state.camera.to_screen_space(@state.current_sprite)
  end
end

#render_sprite_canvas(args) ⇒ Object



121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
# File 'mygame/lib/sprite_kit/canvas.rb', line 121

def render_sprite_canvas(args)
  x = 0
  y = 0
  gap = 80
  current_width = 0

  current_row = []

  @hover_rect = nil
  @hover_rect_screen = nil

  @spritesheets.each_with_index do |spritesheet, index|
    current_width += spritesheet.file_width

    if index > 0
      prev_spritesheet = @spritesheets[index - 1]
      if current_width + gap + spritesheet.file_width > @max_width
        # move down a row
        current_width = spritesheet.file_width
        y -= current_row.max_by(&:h).h + gap
        x = 0
        current_row = []
      else
        x += prev_spritesheet.file_width + gap
      end
    end

    spritesheet.merge!({
      x: x,
      y: y - spritesheet.file_height,
      w: spritesheet.file_width,
      h: spritesheet.file_height,
      path: spritesheet.path
    })

    current_row << spritesheet
  end

  visible_spritesheets = @state.camera.find_all_intersect_viewport(@spritesheets)

  visible_spritesheets.each do |spritesheet|
    spritesheet.spritesheet_screen = @state.camera.to_screen_space(spritesheet)
    @state.draw_buffer[@state.camera_path] << spritesheet.spritesheet_screen
  end

  if !args.inputs.mouse.intersect_rect?(@viewport_boundary)
    return
  end

  Geometry.find_all_intersect_rect(@state.world_mouse, visible_spritesheets).each do |spritesheet|
    spritesheet_screen = spritesheet.spritesheet_screen
    rect_size = @state.tile_selection

    relative_x = (@state.world_mouse.x - spritesheet.x).clamp(@state.tile_selection.offset_x, spritesheet.w)
    relative_y = (@state.world_mouse.y - spritesheet.y).clamp(@state.tile_selection.offset_y, spritesheet.h)

    column_gap = @state.tile_selection.column_gap

    row_gap = @state.tile_selection.row_gap

    rect_x = (relative_x).ifloor(rect_size.w + column_gap)
    rect_y = (relative_y).ifloor(rect_size.h + row_gap)

    hover_rect_x = rect_x + spritesheet.x + @state.tile_selection.offset_x
    hover_rect_y = rect_y + spritesheet.y + @state.tile_selection.offset_y

    @hover_rect = rect_size.merge({
      x: hover_rect_x,
      y: hover_rect_y,
      path: :pixel,
      primitive_marker: :sprite,
      r: 255,
      g: 0,
      b: 0,
      a: 128
    })

    unclamped_source_x = (@hover_rect.x - spritesheet.x)# .clamp(0, spritesheet.w - rect_size.w)
    unclamped_source_y = (@hover_rect.y - spritesheet.y)# .clamp(0, spritesheet.h - rect_size.h)

    source_x = unclamped_source_x.clamp(@state.tile_selection.offset_x, spritesheet.w - rect_size.w)
    source_y = unclamped_source_y.clamp(@state.tile_selection.offset_y, spritesheet.h - rect_size.h)

    # source_w and source_h need to be "clamped" because otherwise you get weird scaling.
    source_w = (rect_size.w).clamp(@state.tile_selection.offset_x, spritesheet.w - source_x)
    if unclamped_source_x < 0
      source_w += unclamped_source_x
      @hover_rect.w += unclamped_source_x
      @hover_rect.x -= unclamped_source_x
    elsif unclamped_source_x > spritesheet.w - rect_size.w
      source_x_diff = unclamped_source_x - source_x
      source_w -= source_x_diff
      source_x += source_x_diff
      @hover_rect.w -= source_x_diff
      # @hover_rect.x -= source_x_diff
    end

    # w = 16, source_x = 72 = 88px, but file max is 80. need to chop 8px.
    # w = 16, source_x = 0 = 16px, file max is 80. use 16px.

    source_h = (rect_size.h).clamp(@state.tile_selection.offset_y, spritesheet.h - source_y)
    if unclamped_source_y < 0
      source_h += unclamped_source_y
      @hover_rect.h += unclamped_source_y
      @hover_rect.y -= unclamped_source_y
    elsif unclamped_source_y > spritesheet.h - rect_size.h
      source_y_diff = unclamped_source_y - source_y
      source_h -= source_y_diff
      source_y += source_y_diff
      @hover_rect.h -= source_y_diff
      # @hover_rect.x -= source_x_diff
    end
    # h = 16, source_y = 72 = 88px, but file max is 80px. need to chop 8px.
    # h = 16, source_x = 0 = 16px, file max is 80. use 16px.

    new_sprite = {
      spritesheet: spritesheet,
      w: @hover_rect.w,
      h: @hover_rect.h,
      source_x: source_x,
      source_y: source_y,
      source_w: source_w,
      source_h: source_h,
      path: spritesheet.path
    }

    if @state.current_sprite && @state.current_sprite.path == new_sprite.path && args.inputs.keyboard.key_down_or_held?(:shift)
      current_sprite = @state.current_sprite

      if current_sprite.source_x == new_sprite.source_x
        # no-op
      elsif current_sprite.source_x > new_sprite.source_x
        source_x = [current_sprite.source_x, new_sprite.source_x].min
        source_w = [current_sprite.source_x - new_sprite.source_x + @hover_rect.w, current_sprite.source_w].max
      else
        source_x = [current_sprite.source_x, new_sprite.source_x].min
        source_w = [new_sprite.source_x - current_sprite.source_x + @hover_rect.w, spritesheet.w - source_x].min
      end

      if current_sprite.source_y == new_sprite.source_y
        # no-op
      elsif current_sprite.source_y > new_sprite.source_y
        source_y = new_sprite.source_y
        source_h = current_sprite.source_y - new_sprite.source_y + [new_sprite.source_h, current_sprite.source_h].min
      else
        source_y = current_sprite.source_y
        source_h = new_sprite.source_y - current_sprite.source_y + [new_sprite.source_h, current_sprite.source_h].min
      end

      # rect_x = (relative_x).ifloor(rect_size.w + column_gap)
      # rect_y = (relative_y).ifloor(rect_size.h + row_gap)
      # puts "Rows: #{rows}, Columns: #{columns}"

      new_sprite = new_sprite.merge({
        source_x: source_x,
        source_y: source_y,
        source_w: source_w,
        source_h: source_h,
      })

      if args.inputs.mouse.click
        @virtual_sprite_selection = nil
      else
        @virtual_sprite_selection = {
          x: spritesheet.x + new_sprite.source_x,
          y: spritesheet.y + new_sprite.source_y,
          w: new_sprite.source_w,
          h: new_sprite.source_h,
          path: :pixel,
          r: 255,
          g: 255,
          b: 255,
          a: 64,
          # blendmode_enum: 0,
        }
      end
    else
      @virtual_sprite_selection = nil
    end

    if args.inputs.mouse.click
      @state.current_sprite = new_sprite
      @state.current_sprite.spritesheet = spritesheet
    end

    @hover_rect_screen = @state.camera.to_screen_space(@hover_rect)

    label_size = 20
    label = {
      x: spritesheet_screen.x + (spritesheet_screen.w / 2),
      y: spritesheet_screen.y + spritesheet_screen.h + label_size,
      text: "#{spritesheet.path}",
      primitive_marker: :label,
      size_px: label_size,
      r: 255,
      b: 255,
      g: 255,
      a: 255,
      anchor_x: 0.5,
      anchor_y: 0.5,
      scale_quality_enum: 2
    }
    label_w, label_h = GTK.calcstringbox(label.text, size_px: label_size)
    label_background = label.merge({
      w: label_w + 16,
      h: label_h + 8,
      anchor_x: 0.5,
      anchor_y: 0.5,
      primitive_marker: :solid,
      r: 0,
      b: 0,
      g: 0,
      a: 255,
    })
    @state.draw_buffer[@state.camera_path].concat([
      label_background,
      label,
    ])
  end

  if @virtual_sprite_selection
    @state.draw_buffer[@state.camera_path] << @state.camera.to_screen_space(@virtual_sprite_selection)
  end


  if @state.current_sprite
    @current_sprite_selection = {
      x: @state.current_sprite.spritesheet.x + @state.current_sprite.source_x,
      y: @state.current_sprite.spritesheet.y + @state.current_sprite.source_y,
      w: @state.current_sprite.source_w,
      h: @state.current_sprite.source_h,
      path: :pixel,
      r: 50,
      g: 50,
      b: 50,
      a: 128,
    }

    @state.draw_buffer[@state.camera_path] << @state.camera.to_screen_space(@current_sprite_selection)
  end
end

#sprite_out_of_bounds?(sprite, rect) ⇒ Boolean

@state.draw_buffer.sprites.concat(@grid_boxes.map do |rect|

  @state.camera.to_screen_space(rect)
end)

end

Returns:

  • (Boolean)


448
449
450
451
452
453
454
455
# File 'mygame/lib/sprite_kit/canvas.rb', line 448

def sprite_out_of_bounds?(sprite, rect)
  return true if sprite.source_x < 0
  return true if sprite.source_y < 0
  return true if sprite.source_x + sprite.source_w > rect.w
  return true if sprite.source_y + sprite.source_h > rect.h

  false
end

#tick(args) ⇒ Object



46
47
48
49
50
# File 'mygame/lib/sprite_kit/canvas.rb', line 46

def tick(args)
  input(args)
  calc(args)
  render(args)
end