Class: SpriteKit::ToolDrawer

Inherits:
Object
  • Object
show all
Defined in:
mygame/lib/sprite_kit/tool_drawer.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(state:) ⇒ ToolDrawer

Returns a new instance of ToolDrawer.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 8

def initialize(state:)
  @tools = [
    :sprite,
  ]
  @render_path = :tool_drawer
  @state = state

  @x = 0
  @y = 0
  @h = Grid.h
  @w = (Grid.w / 5).ceil
  @focus = nil

  @buttons = {
    view_file_tree: {
      id: :view_file_tree,
      label: proc { { id: :view_file_tree, text: "View File Tree" } },
      handle_click: proc {
        @state.next_view = :file_tree
      }
    },
    gap_button: {
      id: :gap_button,
      label: proc { { id: :gap_button, text: (@state.current_sprite.prefab ? "Add gap" : "Remove Gap") } },
      handle_click: proc {
        current_sprite = @state.current_sprite

        if current_sprite.prefab
          current_sprite.prefab = nil
        else
          current_sprite.prefab = SpriteKit::SpriteMethods.generate_prefab(current_sprite, @state)
        end
      }
    },
    copy_to_clipboard: {
      id: :copy_to_clipboard,
      label: proc { { id: :copy_to_clipboard, text: "Copy to clipboard" } },
      handle_click: proc {
        str = SpriteMethods.serialize_sprite(@state.current_sprite, :ruby)
        str = str.slice(2..-4) + ","
        GTK.exec("echo \"#{str}\" | pbcopy")
        # DR.misc_ffi.set_clipboard(str)
      }
    },
    # save_format: {
    #   label: proc { { id: :save_format, text: "Copy to clipboard" } },
    # }
  }

  @counters = {
    tile_selection_w: {
      label: proc { { id: :tile_selection_w, text: "  w: #{@state.tile_selection.w}" } },
      increment: proc { @state.tile_selection.w += 1 },
      decrement: proc { @state.tile_selection.w -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :w, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :w, keyboard)
      }
    },
    tile_selection_h: {
      label: proc { { id: :tile_selection_h, text: "  h: #{@state.tile_selection.h}" } },
      increment: proc { @state.tile_selection.h += 1 },
      decrement: proc { @state.tile_selection.h -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :h, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :h, keyboard)
      }
    },
    row_gap: {
      label: proc { { id: :row_gap, text: "row_gap: #{@state.tile_selection.row_gap}" } },
      increment: proc { @state.tile_selection.row_gap += 1 },
      decrement: proc { @state.tile_selection.row_gap -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :row_gap, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :row_gap, keyboard)
      }
    },
    column_gap: {
      label: proc { { id: :column_gap, text: "column_gap: #{@state.tile_selection.column_gap}" } },
      increment: proc { @state.tile_selection.column_gap += 1 },
      decrement: proc { @state.tile_selection.column_gap -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :column_gap, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :column_gap, keyboard)
      }
    },
    offset_x: {
      label: proc { { id: :offset_x, text: "offset_x: #{@state.tile_selection.offset_x}" } },
      increment: proc { @state.tile_selection.offset_x += 1 },
      decrement: proc { @state.tile_selection.offset_x -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :offset_x, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :offset_x, keyboard)
      }
    },
    offset_y: {
      label: proc { { id: :offset_y, text: "offset_y: #{@state.tile_selection.offset_y}" } },
      increment: proc { @state.tile_selection.offset_y += 1 },
      decrement: proc { @state.tile_selection.offset_y -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :offset_y, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :offset_y, keyboard)
      }
    },
    source_x: {
      label: proc { { id: :source_x, text: "source_x: #{@state.current_sprite.source_x}" } },
      increment: proc { @state.current_sprite.source_x += 1 },
      decrement: proc { @state.current_sprite.source_x -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :source_x, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :source_x, keyboard)
      }
    },
    source_y: {
      label: proc { { id: :source_y, text: "source_y: #{@state.current_sprite.source_y}" } },
      increment: proc { @state.current_sprite.source_y += 1 },
      decrement: proc { @state.current_sprite.source_y -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :source_y, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :source_y, keyboard)
      }
    },
    source_w: {
      label: proc { { id: :source_w, text: "source_w: #{@state.current_sprite.source_w}" } },
      increment: proc { @state.current_sprite.source_w += 1 },
      decrement: proc { @state.current_sprite.source_w -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :source_w, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :source_w, keyboard)
      }
    },
    source_h: {
      label: proc { { id: :source_h, text: "source_h: #{@state.current_sprite.source_h}" } },
      increment: proc { @state.current_sprite.source_h += 1 },
      decrement: proc { @state.current_sprite.source_h -= 1 },
      handle_text: proc { |text|
        handle_text(@state.tile_selection, :source_h, text)
      },
      handle_keyboard: proc { |keyboard|
        handle_keyboard(@state.tile_selection, :source_h, keyboard)
      }
    },
  }
end

Instance Attribute Details

#hObject

Returns the value of attribute h.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 6

def h
  @h
end

#render_pathObject

Returns the value of attribute render_path.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 6

def render_path
  @render_path
end

#stateObject

Returns the value of attribute state.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 6

def state
  @state
end

#wObject

Returns the value of attribute w.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 6

def w
  @w
end

#xObject

Returns the value of attribute x.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 6

def x
  @x
end

#yObject

Returns the value of attribute y.



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 6

def y
  @y
end

Instance Method Details

#calc(args) ⇒ Object



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 212

def calc(args)
end

#handle_keyboard(obj, key, keyboard) ⇒ Object



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 413

def handle_keyboard(obj, key, keyboard)
  if keyboard.key_down.backspace || keyboard.key_repeat.backspace
    val = obj.send(key.to_sym).to_s
    val = val.slice(0, val.length - 1).to_i
    obj.send("#{key}=".to_sym, val)
  end
end

#handle_text(obj, key, text) ⇒ Object



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 407

def handle_text(obj, key, text)
  val = obj.send(key.to_sym)
  val = "#{val}#{text.join}".to_i
  obj.send("#{key}=".to_sym, val)
end

#input(args) ⇒ Object



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 189

def input(args)
  if args.inputs.keyboard.key_down.tab
    idx = @state.views.find_index { |view| @state.view == view }
    idx += 1
    idx = 0 if idx >= @state.views.length

    @state.next_view = @state.views[idx]
  end

  if @focus
    counter = @counters[@focus.id]
    if counter
      text = args.inputs.text
      if text.length > 0
        counter.handle_text&.call(text)
      end
      counter.handle_keyboard.call(args.inputs.keyboard)
    end
  else
    # DR.stop_text_input
  end
end

#render(args) ⇒ Object



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 215

def render(args)
  @state.draw_buffer.primitives << self.serialize
  render_target = args.outputs[@render_path]
  render_target.background_color = [255, 255, 255, 255]
  render_target.w = @w
  render_target.h = @h


  label_offset_x = 20
  label_offset_y = 40

  text = [
    @buttons.view_file_tree.label.call,
    { text: "brush: { " },
    @counters.tile_selection_w.label.call,
    @counters.tile_selection_h.label.call,
    { text: "}" } ,
    @counters.offset_x.label.call,
    @counters.offset_y.label.call,
    @counters.column_gap.label.call,
    @counters.row_gap.label.call,
  ]

  if @state.current_sprite
    text.concat([
      @buttons.gap_button.label.call,
      @counters.source_x.label.call,
      @counters.source_y.label.call,
      @counters.source_w.label.call,
      @counters.source_h.label.call,
      { text: StringHelper.truncate("path: #{@state.current_sprite.path}", max_width: @w - label_offset_x - 5) },
      @buttons.copy_to_clipboard.label.call,
      { text: "Spritesheet Properties:" },
      { text: "w: #{@state.current_sprite.spritesheet.w}" },
      { text: "h: #{@state.current_sprite.spritesheet.h}" },
    ])
  end

  prev_y = 0
  label_gap = 14
  text.each_with_index do |label, index|
    label_w, label_h = GTK.calcstringbox(label.text)
    label.w = label_w
    label.h = label_h
    label.x = label_offset_x
    label.y = @h - label_offset_y - prev_y - label_h - (label_gap * index)
    label.primitive_marker = :label
    label.anchor_y = 0
    prev_y += label_h
  end

  if args.inputs.mouse.click
    focus = Geometry.find_intersect_rect(args.inputs.mouse, text)

    if focus
      @focus = focus
      DR.start_text_input
    else
      @focus = nil
      DR.stop_text_input
    end
  end

  label_offset_x = 20
  counter_buttons = []
  button_borders = []

  @buttons.each do |key, button|
    label = text.find { |hash| hash[:id] == key }
    if label
      button_borders.concat(Primitives.borders(label, padding: 8).values)
      if args.inputs.click && args.inputs.mouse.intersect_rect?(label)
        button.handle_click.call
      end
    end
  end

  @counters.each do |key, counter|
    hash = text.find { |hash| hash[:id] == key }

    next if !hash

    row_gap = 8
    btn_x = hash.x + row_gap + hash.w
    btn_y = hash.y

    gap = 20
    decrement_button = {
      x: btn_x + gap,
      y: btn_y + 5,
      w: 16,
      h: 16,
      path: SpriteKit.to_load_path("sprites/minus-sprite.png")
    }

    gap = 20
    increment_button = decrement_button.merge({
      x: decrement_button.x + decrement_button.w + gap,
      y: decrement_button.y,
      path: SpriteKit.to_load_path("sprites/plus-sprite.png")
    })

    counter_buttons << increment_button
    counter_buttons << decrement_button

    if args.inputs.mouse.click || args.inputs.mouse.buttons.left.held
      if args.inputs.mouse.intersect_rect?(increment_button)
        if args.inputs.mouse.click
          counter.increment.call
        elsif args.inputs.mouse.buttons.left.held
          start_tick = args.inputs.mouse.buttons.left.click_at
          current_tick = Kernel.tick_count

          diff = (current_tick - (start_tick + 30))
          if diff > 0
            counter.increment.call
          end
        end
      elsif args.inputs.mouse.intersect_rect?(decrement_button)
        if args.inputs.mouse.click
          counter.decrement.call
        elsif args.inputs.mouse.buttons.left.held
          start_tick = args.inputs.mouse.buttons.left.click_at
          current_tick = Kernel.tick_count

          diff = (current_tick - (start_tick + 30))
          if diff > 0
            counter.decrement.call
          end
        end
      end
    end
  end

  @state.draw_buffer[@render_path]
    .concat(button_borders)
    .concat(text)
    .concat(counter_buttons)

  if @focus
    @focus = text.find { |obj| obj.id == @focus.id }
    if @focus
      @state.draw_buffer[@render_path].concat(
        Primitives.borders(@focus, padding: 8).values
      )
    end
  end


  # need this top-layer
  # path = labels[-5]
  # if path && current_sprite
  #   text_width, text_height = GTK.calcstringbox(path.text)
  #   path_rect = path.merge({
  #     w: text_width,
  #     h: text_height,
  #   })
  #   if args.inputs.mouse.intersect_rect?(serialize) && args.inputs.mouse.intersect_rect?(path_rect)
  #     solid = {
  #         x: path_rect.x,
  #         y: path_rect.y,
  #         w: path_rect.w,
  #         h: path_rect.h,
  #         r: 0,
  #         b: 0,
  #         g: 0,
  #         a: 255,
  #         primitive_marker: :solid
  #     }.anchor_rect(path_rect.anchor_x || 0, path_rect.anchor_y || 0)
  #     solid.x -= 4
  #     solid.y -= 4
  #     solid.w += 8
  #     solid.h += 8

  #     @state.draw_buffer[:top_layer].concat([
  #       solid,
  #       {
  #         x: path_rect.x,
  #         y: path_rect.y,
  #         text: path_rect.text,
  #         primitive_marker: :label,
  #         anchor_y: path_rect.anchor_y,
  #         r: 255,
  #         g: 255,
  #         b: 255,
  #         a: 255,
  #       }.label!,
  #     ])
  #   end
  # end
end

#serializeObject



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 171

def serialize
  {
    x: @x,
    y: @y,
    w: @w,
    h: @h,
    primitive_marker: :sprite,
    scale_quality_enum: 2,
    path: @render_path
  }
end

#tick(args) ⇒ Object



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# File 'mygame/lib/sprite_kit/tool_drawer.rb', line 183

def tick(args)
  input(args)
  calc(args)
  render(args)
end