Class: SpriteKit::TreeRenderer
- Inherits:
-
Object
- Object
- SpriteKit::TreeRenderer
- Defined in:
- mygame/lib/sprite_kit/tree_renderer.rb
Defined Under Namespace
Classes: Row
Constant Summary collapse
- INDENT_SIZE =
20- ROW_HEIGHT =
24- FONT_SIZE =
14- ICON_SIZE =
16- COLOR_BG =
Colors
{ r: 30, g: 30, b: 40, a: 255 }
- COLOR_HOVER =
{ r: 60, g: 60, b: 80, a: 200 }
- COLOR_SELECTED =
{ r: 80, g: 80, b: 120, a: 220 }
- COLOR_CURSOR =
{ r: 130, g: 180, b: 255, a: 255 }
- COLOR_TEXT =
{ r: 220, g: 220, b: 220, a: 255 }
- COLOR_DIR_ICON =
{ r: 255, g: 200, b: 80, a: 255 }
- COLOR_FILE_ICON =
{ r: 140, g: 200, b: 255, a: 255 }
Instance Method Summary collapse
-
#initialize(tree, state: {}) ⇒ TreeRenderer
constructor
A new instance of TreeRenderer.
-
#render(args, offset_x: 0, offset_y: 0) ⇒ Object
Call this from your tick, passing args.
Constructor Details
#initialize(tree, state: {}) ⇒ TreeRenderer
Returns a new instance of TreeRenderer.
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# File 'mygame/lib/sprite_kit/tree_renderer.rb', line 17 def initialize(tree, state: {}) @collapsed = {} @tree = tree @state = state @scroll_offset = 0 @selected_idx = 0 end |
Instance Method Details
#render(args, offset_x: 0, offset_y: 0) ⇒ Object
Call this from your tick, passing args
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# File 'mygame/lib/sprite_kit/tree_renderer.rb', line 26 def render(args, offset_x: 0, offset_y: 0) @args = args @mouse = args.inputs.mouse @rows = [] collect_rows(@tree.root_node, depth: 0) handle_scroll(args) handle_keyboard(args) panel_h = Grid.h @primitives = [] @primitives << { x: offset_x, y: args.grid.h - panel_h, w: args.grid.w - offset_x, h: panel_h, **COLOR_BG }.solid! @rows.each_with_index do |row, i| y = args.grid.h - ROW_HEIGHT * (i + 1) + offset_y + @scroll_offset next if y + ROW_HEIGHT < 0 || y > args.grid.h render_row(@primitives, row, i, y, offset_x: offset_x) end @primitives end |