Class: SpriteKit::Scenes::SpritesheetScene

Inherits:
Object
  • Object
show all
Defined in:
mygame/lib/sprite_kit/scenes/spritesheet_scene.rb

Instance Method Summary collapse

Constructor Details

#initialize(scene_manager) ⇒ SpritesheetScene

Returns a new instance of SpritesheetScene.



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# File 'mygame/lib/sprite_kit/scenes/spritesheet_scene.rb', line 10

def initialize(scene_manager)
  @scene_manager = scene_manager
  @camera = ::SpriteKit::Camera.new
  @draw_buffer = ::SpriteKit::DrawBuffer.new

  @state = {
    draw_buffer: @draw_buffer,
    camera: @camera,
    camera_path: :camera,
    tile_selection: {
      w: 12, h: 12,
      row_gap: 1, column_gap: 1,
      offset_x: 1, offset_y: 1,
    },
    current_sprite: nil,
    viewport_boundary: nil,
  }

  @canvas = ::SpriteKit::Canvas.new(state: @state)
  @tool_drawer = ::SpriteKit::ToolDrawer.new(state: @state)
end

Instance Method Details

#tick(args) ⇒ Object



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# File 'mygame/lib/sprite_kit/scenes/spritesheet_scene.rb', line 33

def tick(args)
  @state.outputs = args.outputs
  @state.draw_buffer.outputs = args.outputs

  @state.world_mouse = @camera.to_world_space(args.inputs.mouse)

  @state.viewport_boundary = {
    x: @tool_drawer.w,
    y: 0,
    w: args.grid.w - @tool_drawer.w,
    h: args.grid.h,
  }
  @canvas.viewport_boundary = @state.viewport_boundary

  @canvas.tick(args)
  @tool_drawer.tick(args)

  top_layer = {
    w: 1280,
    h: 720,
    x: 0,
    y: 0,
    path: :top_layer
  }
  args.outputs[:top_layer].w = top_layer.w
  args.outputs[:top_layer].h = top_layer.h
  args.outputs[:top_layer].transient!
  @draw_buffer.primitives << top_layer

  @draw_buffer.flush

  args.outputs.primitives.concat(args.gtk.framerate_diagnostics_primitives.map do |primitive|
    primitive.x = args.grid.w - 500 + primitive.x
    primitive
  end)
end