Class: SpriteKit::Scenes::SpritesheetScene
- Inherits:
-
Object
- Object
- SpriteKit::Scenes::SpritesheetScene
- Defined in:
- mygame/lib/sprite_kit/scenes/spritesheet_scene.rb
Instance Method Summary collapse
-
#initialize(scene_manager) ⇒ SpritesheetScene
constructor
A new instance of SpritesheetScene.
- #tick(args) ⇒ Object
Constructor Details
#initialize(scene_manager) ⇒ SpritesheetScene
Returns a new instance of SpritesheetScene.
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# File 'mygame/lib/sprite_kit/scenes/spritesheet_scene.rb', line 10 def initialize(scene_manager) @scene_manager = scene_manager @camera = ::SpriteKit::Camera.new @draw_buffer = ::SpriteKit::DrawBuffer.new @state = { draw_buffer: @draw_buffer, camera: @camera, camera_path: :camera, tile_selection: { w: 12, h: 12, row_gap: 1, column_gap: 1, offset_x: 1, offset_y: 1, }, current_sprite: nil, viewport_boundary: nil, } @canvas = ::SpriteKit::Canvas.new(state: @state) @tool_drawer = ::SpriteKit::ToolDrawer.new(state: @state) end |
Instance Method Details
#tick(args) ⇒ Object
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# File 'mygame/lib/sprite_kit/scenes/spritesheet_scene.rb', line 33 def tick(args) @state.outputs = args.outputs @state.draw_buffer.outputs = args.outputs @state.world_mouse = @camera.to_world_space(args.inputs.mouse) @state. = { x: @tool_drawer.w, y: 0, w: args.grid.w - @tool_drawer.w, h: args.grid.h, } @canvas. = @state. @canvas.tick(args) @tool_drawer.tick(args) top_layer = { w: 1280, h: 720, x: 0, y: 0, path: :top_layer } args.outputs[:top_layer].w = top_layer.w args.outputs[:top_layer].h = top_layer.h args.outputs[:top_layer].transient! @draw_buffer.primitives << top_layer @draw_buffer.flush args.outputs.primitives.concat(args.gtk.framerate_diagnostics_primitives.map do |primitive| primitive.x = args.grid.w - 500 + primitive.x primitive end) end |